Mom Gamers

Moms love games too!

4:33 AM

Friends and Games Observations

Posted by Mom Gamers

Playing games with friends is always so much fun, whether it's kick-the-can, online games or MMORPGs. Even single player games have their connections with other folks via forums.

So why do some games and game types succeed when others fail? Example: recent GoPets closure. GoPets was the best pet game. A very social, very cute, very customizable game. Just the best. But I could never get any of my friends to play it. I tried and tried - no interest whatsoever. You'd even think they hated games by the looks they gave me. So ok, gaming is not for some people.

Then GoPets gets bought by Zynga. What comes out shortly after? Petville. Who makes pets and plays Petville? Some of those folks who wouldn't play GoPets before! Why is that?


  • Facebook games are very lazy games - it's possible the simple do-nothingness of the games draws folks in. Yes I'm saying most folks are lazy by nature. :) At least we like to take the easy road lots of times. 
  • People are on Facebook daily - add some games and you increase the chance that people will play them. It's kind of like that people will do the crossword puzzle in the paper, but most won't go out and buy a crossword puzzle book and do them regularly in there. (why, I don't know, because I do buy game books and magazines. Maybe I'm odd!)
  • The social connection is there. Your best friend plays Farmville? "Oh maybe I'll try it too!" could likely be someone's thinking.
It pains me that gaming for lots of folks is a  click-click-click experience on Facebook. Gaming on Facebook to me is flat.  None of the games really have that "WOW!" effect when you play them. The Wii game environment is getting there. MMORPGs have some of it too.  I look forward to the day when the popularity of Facebook games become something of the past. I want to see instead extremely compelling games with interfaces and social environments that are wonderfully entertaining. 

6:12 AM

Escape from Adventure Island

Posted by Mom Gamers


Here at MomGamers, we are on the search for our ultimate great games that Moms love to play. However, as moms, we also supervise what our children play. We want to find games that are fun and educational for our children as well.

That's where the Jumpstart series of games come into play. My children enjoyed the Jumpstart games on their computers years ago. Today your children can play Jumpstart games on the Wii, making it easier for you to watch while they learn.

The Jumpstart folks have asked me to review for you their latest release, Escape from Adventure Island.  I'd not played one of these educational games for quite some time and expected a simplistic set of learning tools.  However, I was in for a surprise!

You start out by creating your own avatar - hair, face, eyes, clothes. You have a restricted amount of items you can use and you learn immediately that if you want a particular hairstyle you need to earn sand dollars to obtain the changes you want.

You start out on a beach and are introduced to a local, who tells you about your treehouse that you can decorate and other things you can do. I didn't find my house right off, but went straight to exploring. Along the beach are entrances or portals to different types of games. Enter one and you'll find that there are series of games that you can play in this portal. There are lessons, with curriculum levels set at Easy. Medium and Hard. I found that the Hard level is the same lesson type, just with more in-game obstacles.

For example, your child's goal may be to target the written word "eleven" from the vocal clue "Find the word that spells eleven." Your child moves the avatar through the field of obstacles (sometimes having the capability to shoot the obstacle) and through the card that reads "eleven". If "Hard" is the chosen level, there would be more obstacles to shoot to get to the word "eleven".

Other fun things included riding a mantra and shooting shapes or colored targets, or squasing punk punks to get to the target. As you complete lessons you earn those sand dollars to buy more items for your avatar.

This style of game makes learning fun for children. They get to practice their skills, while enjoying fun game play along the way!

There are a lot of areas to explore. There's a DDR-type of dance game that's cute. You can ride the slide and go underwater and be part of the fashion clothes show beneath the surface. There are plenty of learning games both underwater and on the beach.

Don't forget your house! When you find your treehouse you can decorate it as you like. I liked having a house, but tired of it quickly, because it was only exterior decorations. I didn't find that you could actually go inside and arrange furniture or the inside of the house. Too bad - that would have expanded on the game nicely.

Some things I would have like to have seen done differently:
* You have to earn more sand dollars but it never says how many more you need to get particular items. You just have to play and keep checking back as you get more.
* The treehouse customizing is only external - would have loved to decorate inside as well
* In one game I had to shoot colors and their yellow looked like olive-green so much so that I couldn't actually find the yellow colored cards. It's not like yellow wasn't displayed properly elsewhere on that same screen.

Things I really liked:
* The RPG-ish-ness of the game (avatars, quests, squashing beasts, shooting obstacles, riding mounts)
* Wii remote technology - good use of the remote+nunchuk
* The fashion show - you can try on a bunch of different clothing styles on your character, even though you can't afford them yet
* That there are worlds both above and under water
* That there was a LOT to do. There were lots of areas to explore, and each was full of lessons of different difficulty.

The kids can really get a lot of playtime from Escape from Adventure Island, and lots of practice on their basic skills as they progress. Learning really is fun!

Learn more about Escape from Adventure Island at Jumpstart